Rest in Somnia

Platforms Desktop

About Rest in Somnia

Rest in Somnia is a short post-apocalyptic creature collector set in a world reshaped by a corporate disaster. Former employees have become beasts, and some of them can join the player rather than remain enemies.

The game alternates between overworld exploration and turn-based encounters. Its nuzlocke-like framing makes a small roster feel vulnerable, while the compact runtime keeps the story and its capture system moving quickly.

Explore a Broken City

You move through streets, buildings, and industrial spaces while looking for a way forward. Interaction points and encounters are embedded in the environment, so the game feels like a small journey rather than a sequence of disconnected battle screens.

The transformed employees are tied to the setting as well as the combat system. Recruiting one adds a new ally while reinforcing what happened to the people who worked in this world before it collapsed.

A Risky Capture Window

Capturing is not an immediate action available at any time. In the warehouse battle, an enemy must first be brought to low health. The Catch option then appears, but the attempt only succeeds if that creature attacks on its next turn.

That condition turns a familiar low-health capture into a tactical risk. You need to create the opportunity, survive the response, and avoid defeating the creature before it can complete the sequence.

How to Play

  • Select Start Game and use WASD to move through the overworld.
  • Left-click objects, dialogue choices, and battle commands to interact.
  • Explore the environment for encounters and the route forward.
  • In the warehouse battle, lower an enemy’s health until Catch becomes available.
  • Choose Catch, then keep the target alive and survive its next attack to complete the capture.
  • Use the creatures that join you to continue through the post-apocalyptic story.

How to Play Rest in Somnia

WASD Move through the overworld
Mouse / Left Click Interact with the world and choose actions in menus and battles

Rest in Somnia vs. Similar Games

Game Brief Description Compared to Rest in Somnia
Creeptids A dark strategy roguelike with 3v3 creature teams, tile exploration, fatigue, upgrades, and permanent death. Both use harsh creature-collector stakes, but Rest in Somnia tells a compact post-apocalyptic story while Creeptids is built for repeatable tactical runs.
Poke Roguelite A Pokemon Mystery Dungeon-inspired roguelite with procedural floors, turn-based fights, and permanent town progression. Poke Roguelite offers longer repeatable dungeon runs; Rest in Somnia is a shorter narrative journey with an overworld and a timing-based capture condition.

FAQs

What kind of game is Rest in Somnia?

It is a short post-apocalyptic creature collector with overworld exploration, turn-based battles, and nuzlocke-like consequences.

How do I capture a creature?

In the warehouse battle, reduce an enemy to low health and choose Catch when it appears. The capture completes if that enemy attacks on its next turn.

How long is Rest in Somnia?

The official page describes the current browser game as roughly half an hour long.